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Stepmania note skins12/27/2023 ![]() These sprites can either be shared by all columns, or specific columns may use different assets to set them apart from the rest for example, most Dance noteskins only include sprites for the down arrow, because they can just be rotated for the other directions, rather than needing to have individual sprites for each direction. Some noteskins may distinguish between dim and bright explosions, triggering the latter after a specific combo milestone. Explosions: Effects overlaid on the note when hit/held/etc.They too have active and inactive states. Some noteskins may have a Hold Head and/or Roll Head, a specific note sprite used for the head of a hold or roll, as opposed to the standard note sprite.They also have active and inactive states. They are typically divided into three parts top and bottom caps, and a body that is tiled for the length of the note. Holds and Rolls: A tail that must be held or repeatedly tapped for a length of time (Examples: FREZZE ARROWS in dance noteskins, CHARGE NOTES in beat noteskins, and long note in most noteskins).Fakes: A note that does not affect scoring at all.Lifts: A note that must be let go when it reaches the receptors, rather than pressing it.Mines: Hitting them deducts score and health (Examples: Mines or X in most noteskins and SHOCK ARROWS in dance noteskins).Notes: A standard note (Example: Arrows in dance mode).Tap notes are usually either a 2D sprite or a 3D model, but for ease of explanation, the examples in this guide will use 2D noteskins. They include, using the standard dance mode as an example Noteskins consist of a series of actors divided into several categories. A more complex example is midi-note, which closer resembles the look and behavior of Dance Dance Revolution noteskins. Unlike theming (where we explicitly recommended that you not do this), it is okay to copy the Default noteskin to use as a base for your own, as they don't have as many "moving parts" you need to learn by working from a blank slate. On StepMania 5.0 and 5.1, noteskins are specific to a single game mode They are constructed in a similar manner to Themes (with a mixture of graphics, metrics, and Lua scripts), although they are, by nature, not as complicated. Noteskins define the appearance of notes.
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